Brackish Waters vertical slice is complete

Aug 6, 2026

The vertical slice of Brackish Waters is done.

About 15 playable minutes of the game, built by a core team of nine working across three time zones. A stylized first-person crime drama spanning three decades in the iconic city of San Francisco.

With Brackish Waters we focused on building the elements essential to the experience we want to deliver, the most important of these is thought-provoking narrative choice. It's not just a matter of writing—it also involves art, animation, audio, UI, and getting the timing right. All these elements gotta come together to make the player feel that engaging with the story matters.

To be sure, there's much of the game left for us to build. The slice is 15 minutes of a game expected to run about 5-6 hours. Uncertainty, however, is no longer on the Kanban board: the vertical slice validates our vision and our ability to execute it.

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