What we learned at GDC
Mar 17, 2026

Unseasonably warm weather in San Francisco meant bright, sunny days during a Game Developers Conference packed with great meetings, encouraging feedback, and new connections.
It was our first time showing our game Brackish Waters, which had us anxious…for no good reason because the response was overwhelmingly positive. The game's dark, character-based narrative and inventive mechanics had everyone we met asking "When can we play it?"
The answer is soon: we are working on a prototype build of the game, which we plan to share with prospective partners later this spring.
Our first experience attending GDC as a team reminded us that we create our own space in this competitive, tumultuous industry. There is no single golden path to success as a game maker. We're doing what works for us.
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